Subroutine: Definition and Uses in Computer Programming

A comprehensive definition of subroutines in computer programming, detailing their purpose, structure, and usage, with special focus on implementation in languages like BASIC. Includes examples, historical context, and important terminologies.

A subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. They are often used to improve code readability, reuse, and maintainability, and can be invoked multiple times from various points of a program.

Subroutine in BASIC

In BASIC programming language, a subroutine is defined by the number of its first line and is executed when a GOSUB (Go to Subroutine) command is encountered. The RETURN statement marks the end of the subroutine, directing the flow of control back to the point immediately following the GOSUB command.

Structure of a Subroutine

Typically, a subroutine in basic includes:

110 PRINT "Main Program"
220 GOSUB 1000
330 PRINT "After Subroutine"
440 END
51000 PRINT "Inside Subroutine"
61010 RETURN

In this example:

  • Lines 10, 20, 30, and 40 are part of the main program.
  • Line 20 calls the subroutine found at line 1000.
  • Line 1010 marks the end of the subroutine with RETURN.

Types of Subroutines

  • Procedural: Perform a specific task without returning a value.
  • Function: Perform a task and return a value to the calling program.

Special Considerations

  • Parameter Passing: Subroutines can accept parameters, which allows passing input data to them.
  • Scope and Lifetime: Variables in subroutines can be local or global, affecting their lifetime and accessibility.
  • Recursion: Subroutines can call themselves, called recursion, which requires careful handling to avoid infinite loops.

Examples and Applications

Mathematical Operations

Subroutines can be used to encapsulate complex mathematical operations, making the main program cleaner and more modular.

110 INPUT "Enter two numbers: ", A, B
220 GOSUB 1000 : REM CALL Subroutine to add numbers
330 PRINT "Sum: "; S
440 END
51000 S = A + B
61010 RETURN

File Handling

Subroutines help manage repeated file operations like opening, reading, and writing.

 110 GOSUB 2000 : REM Open File
 220 GOSUB 2100 : REM Read File
 330 GOSUB 2200 : REM Close File
 440 END
 52000 OPEN "FILE.TXT" FOR INPUT AS #1
 62010 RETURN
 72100 INPUT #1, LINE
 82110 PRINT LINE
 92120 RETURN
102200 CLOSE #1
112210 RETURN

Historical Context

Subroutines date back to the early days of computing, providing a necessary structure to assembly and machine languages. In languages like Fortran and BASIC, subroutines were essential for managing complex programs on limited hardware.

  • Procedure: A type of subroutine that does not return a value.
  • Function: A subroutine that returns a value to the caller.
  • GOSUB / RETURN: Specific commands in BASIC used to maneuver between the main program and its subroutines.
  • Recursion: The process of a subroutine calling itself.

FAQs

What is the difference between a subroutine and a function?

A subroutine does not return a value while a function returns a value to the caller.

Why use subroutines in programming?

Subroutines enhance modularity, code reuse, and readability, allowing complex programs to be managed more effectively.

Can subroutines be recursive?

Yes, subroutines can call themselves, a technique known as recursion, which requires careful use to prevent infinite loops.

How are subroutines used in modern programming languages?

In modern languages, subroutines are often referred to as methods, functions, or procedures, and the concept remains fundamental for structured and object-oriented programming.

References

  • Kernighan, B. W., & Ritchie, D. M. (1988). The C Programming Language. Prentice Hall - Discusses subroutines in the C Programming language.
  • Microsoft (n.d.). Subroutine in BASIC. Microsoft Developer Network - Documentation and examples for BASIC subroutines.

Summary

Subroutines are fundamental units in programming that encapsulate specific tasks to promote code efficiency and readability. Understanding subroutine structure, usage, and historical relevance helps in creating better-programmed modular and maintainable codebases.

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