A comprehensive guide to Global Illumination, including its historical context, key concepts, mathematical models, and applications in computer graphics.
A comprehensive guide on utilizing the Graphics Processing Unit (GPU) to enhance rendering performance, including historical context, types, key events, detailed explanations, and practical examples.
Rendering is a technique in computer graphics where an image is generated from a model by means of computer programs. This process involves computational procedures to convert 3D wireframe models into 2D images with depth, shading, texture, and color.
A comprehensive overview of Shaders, the programs that run on the GPU to handle rendering effects, including historical context, types, key events, mathematical models, and more.
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